Wednesday, March 27, 2013

Asuna sword and Sword Art Online

On November 6, 2022, all the players log in for the first time, and subsequently discover that they are unable to log out. They are then informed by Kayaba Akihiko, the creator of SAO, that if they wish to be free and log out of the game, they must reach the 100th floor of the game’s tower and defeat the final boss. However, if their avatars die in-game, their bodies will also die in the real world. The story follows Kirito, a skilled player who is determined to beat the game.

Tuesday, March 26, 2013

How to Win Multiplayer Wars in halo 4

Part of the responsibility facing Certain Affinity, and all developers that specialize in multiplayer, is the intense relationship players have with the modes and maps they play. Unlike single-player games, which are experienced once or perhaps a few times, multiplayer games are experienced again and again. They are lived. They are also very public testing grounds for people who take their skills very, very seriously.

Not only, but also, through map-editors like Forge, have players understood the fundamentals of multiplayer level design. Ten years ago, players might have enjoyed a multiplayer map, without stopping to think about the subtleties of sight blocks and cover positions.

Hoberman says, “We’re very aware of the gravity of our responsibility. We're creating this content that people are going to play time and time again, sometimes thousands of times, for one map or one game mode. It feels like a massive responsibility. We mandate internally that we play this stuff over and over. We have to be fans of our own work and we have to put it to the test day in and day out.

“We insist that our developers participate in daily play tests. It can be tough. Our artists, for instance, they have a big to-do list, but we make them take an hour out of their day to play test. We think that's invaluable. Fans are going to pick these things apart. They're passionate about every detail. It's critical that everyone working on these things is also passionate about every detail and understands how these things are going to be experienced by the players.”

He points out that in single-player modes, the story embraces the player as well as the characters in the game, but only the actual player is having a real emotional experience. But in multiplayer, it’s about everyone who is on screen. Are these weapons or master chief armor can make you win? No!

When you're designing campaign levels, you're inherently designing something asymmetrical. You're designing for the player. You don't need to care about how the enemies feel. You don't need to care about how the Covenant feels about their experience. When you're designing multiplayer, you have to care about everybody.

Monday, March 25, 2013

Is halo Better than COD

Somebody says that halo is better than COD, why? Because of it has great weapon or cool master chief helmet? So with upcoming title Halo and CoD time out, I decided to do a post to explain why Halo is superior and will always be CoD.

Halos campaign is a work of art. Tell a story in depth, involves the player in one. Rich and detailed, deep and memorable Halo has several encounters with enemies, great battles and breathtaking environments. It allows players to tackle Halo battles in different ways, and soundtracks and gaming experience in the design and experience something completely linear CoD lower income exceeds supply.

The call of duty player experience is basically a cinematic experience on the rails with a single player game, the multiplayer almost mimics if the enemy AI essentially talking cardboard cutouts. Today, there are all these "Michael Bay" moments when players "ooh" and "aah", but have no control over what happens. If you want to see a movie, I might recommend shit CoD to play a video game Halo is the clear winner.

Improved Halo game as allies’ cybernetic super soldier with a hot companion AI named Cortana. In CoD you play as a generic military soldier....... Think about this for a second. The homeless man in the alley behind Denny, a soldier of army life, his father was a soldier in the army, Hitler was once a military soldier, and you will be like-Yoinking - Hitler? No, I do not want to be like Hitler. Is the Master Chief, because it does and maybe the last hero? (Well .... most of us would not anyway offend someone who thinks).

Why Halo is better than Call of Duty

There is a very interesting thing happens when a video game goes from a singular version have to franchise. They start singing posse's ability to win and lose large amounts of quality over a period of time depending on how their stories, gameplay and finally intellectual property itself are handled. This is the central argument in all the reasons why Halo is much better than Call of Duty.

A large part of these valves in the niche audiences that use games on top of the larger groups of players are able to achieve titles. For example, Call of Duty Call of gene rally for people who have a preference for First Person Shooters. By searching deeper, it becomes a case of modern World War II or, as is the case with 'Black Ops' release in November, Vietnam and the Cold War behind. From the point of view of marketing, there is something for each major was during the last sixty years, which should be more than enough to continue to appeal to anyone with a love for war.
Master chief helmet also is a good point of weapons.

On the other hand, submerged beneath the surface of Halo and its status as a continuous series praised FPS, it is offering significantly different based on what the player is potentially looking for. Undeniably, this is a game for those who want to kill everything for fucking, but it is a compelling story of how science fiction digs its claws deep into continuous type players. Filled with a world filled to the brim with knowledge, there is not really the same line as the story is much the case with Call of Duty.

And the lowest, if not contrite, the plot is that the players are usually pleaded in Call of Duty. After all, the first three titles in the franchise intended to put players in the boots of various many anonymous soldiers who have done their part in the Second World War. Although this was diverged in the incarnation of Infinity Ward Modern Warfare Call of Duty, the story was still fragile calm, focused mainly on many clichés moments of summer blockbusters. While a brief tribute combined with excellent gameplay and is acceptable, it seems to have become acceptable throughout the course of the game to use the experiences that made players feel as if they had entered into an action movie.

We hope to see halo 4 armor become the best collection.

Master Chief Costume is the New Popular Point Now!

Halo 4 master chief costume is made of cotton. Several kinds of color you can choose, or custom colors and words that you like.

Design Idea: To express the feeling and meet Halo fans, we have released the Halo 4 Master Chief Costume T-shirt. More and more people like to buy some special or only things, so today many popular products are designed for personalized; you can download our special Halo Master Chief Costume 4 unique only to you. It really is fans of Halo.
Summer is coming! You can buy two halo 4 Master Chief Costumes and take it with your lover, walking on the beach, what a good day! You can print the names on it, and wear them with your lover to take a picture.